Showing posts with label peter jackson. Show all posts
Showing posts with label peter jackson. Show all posts
Wednesday, January 4, 2012
The Uncanny Valley of "TinTin"
My latest 5-minute audio podcast - exploring the strange uneasiness I felt while watching "The Adventures of TinTin"
Labels:
audio podcast,
CGI,
filmmaking,
Hugo,
motion capture,
peter jackson,
steven spielberg,
tintin
Monday, December 12, 2011
Are We Expecting Too Much? Motion Capture and the “The Adventures of TinTin”
I recently had the opportunity to see The Adventures ofTinTin, the Steven Spielberg
3D motion capture film based on Hergé’s
iconic European comic books of the mid-20th Century (here's the main TinTin Site). The film is visually spectacular - a real showcase for state-of-art-graphics technology. Whereas Hugo combines live actors and CGI technology, TinTin is entirely a computer graphics creation.
Simply put, The Adventures of TinTin is the story of a boy/young man detective (his age is unspecified) and his trusty canine sidekick, Snowy on an international adventure in search of a lost pirate's
treasure. It's a comic book come
to life as never before - on sea, in the air - and on land - including some
truly wild stunts that would have been almost unthinkable in a conventional
film.
![]() |
| Used Under Fair Use |
Working with Peter Jackson’s
WETA Digital, which provided animation and special effects, Spielberg doesn't
attempt to create photorealistic human actors. The motion picture version of the TinTin character is a
representation of the comic book version (early in the film, a street artist
creates a caricature of the reimagined TinTin that brings the two
interpretations together). Like
most cartoons, foreheads might be large, noses might be big - proportions aren't
quite "right." This isn’t a cartoon, though. This occupies a special territory
somewhere between real and imagined.
As I watched TinTin, I
found myself wondering how much more
of an experience this film would have been with live actors. Though the motion capture
technology used here really allows for an effective "performance," I
felt a curious emotional detachment from the characters and experiences on
screen.
Is such a comparison fair?
After all, TinTin is clearly a comic book character. This is "The Adventures of TinTin," not the coming
of age of TinTin. As an adventure, it's succeeds probably beyond any previous
comic book adaption. Even in this
success, though, there's a unsettling awareness that something's
missing.
The advancing nature of the technology, in my opinion, is
creating a subtle expectation of humanity. With the creation of characters like TinTin, with his full
range of emotions and human-like movement, we're beginning to instinctually
expect these creatures to be more human,
with all of the imperfections and
inconsistencies that entails.
Though TinTin's performance is motion captured (from actor Jamie Bell),
even the most sensitive motion capture can't recreate the distinctive human
texture that makes a live performance wholly unique. As biological creatures, humans are never perfect. Even so-called “beautiful people” simply inhabit imperfections
that happen to be considered attractive.
Humans are not symetrical.
We aren’t “believeable,” we’re simply the real thing. TinTin is engaging, but he can’t
quite generate empathy, even in him most harrowing moments.
I highly recommend seeing both The Adventures of
TinTin and Martin Scorcese’s
Hugo back-to-back to gain a real perspectives on both the wonder
and (current) limitations of CGI and motion capture technology. Both are cinematic masterpieces – and enjoy the most effective 3D
yet. Compare the performance
of Asa Butterfield as Hugo and the motion-capture interpretation of Jamie
Bell's performance as TinTin.
Let me know what you think.
Subscribe to:
Posts (Atom)
