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Showing posts with label Peter Molyneux. Show all posts
Showing posts with label Peter Molyneux. Show all posts

Wednesday, November 2, 2011

Siri and Milo, Sitting in a Tree

Ever since Siri, the voice recognition/voice synthesis AI device on the iPhone 4s came out, I've been thinking about Milo.


Here's Apple's own demo of Siri - word is that it lives up to expectations.

Milo [see my most recent post, here], you may recall, was a game concept that Peter Molyneux and Lionhead Studios introduced for the Xbox 360's Kinect project.  It would have allowed the user to interact with the main character in the game, and so impact his actions as the plot unfolded.  The demo seemed extraordinary - but unfortunately, the gamed seemed so much vaporware.

But, what a concept!

Siri, which so far is only available on the new iPhone, is a voice recognition and response system that gain knowledge and sophistication now only from the user - but the entire universe of users.  It has, so far, proven to correctly respond to voice inquiries and respond in a natural nearly-human cadence.

When the Milo project was revealed, just two years ago, it's capabilities as described were similar in concept - and would have created a spectacular flagship game for Xbox Kinect add-on, which aims to allow gaming to interact more naturally with the user - through body movement and, it was said, voice synthesis.

It never happened.

Details of the game concept for Milo were sketchy.  It involved an English boy transplanted with him parents to America, where, it seems, he has trouble fitting in.  He also has a faithful dog, Kate, that accompanies him on the (dark?) adventures.

Poor Milo was derided, of course.  The fact that the main character was a little boy led to endless insinuations by doubtful gamers that he would be a plaything for all sorts of bizarre individuals. 

Now that Siri has proved the concept, imagine if that little boy was Damien Thorn, the little boy from "The Omen," or Freddy Krueger from the "Nightmare on Elm Street" movies - or the terrifying Hannibal Lector from "Silence of the Lambs."  What if you were to interact directly with these characters as you worked your way through the game.  Such interaction, I think, could bring a new level of terror separate and apart from any motion picture or gaming experience.  Interacting with Hannibal Lector is one thing - talking directly to him as Jodie Foster's character is another.

With the sophistication and crowd-developed knowledge base of Siri,  it's now conceivable to create fully immersive virtual reality environments.  What just recently was pure science fiction is clearly within reach.  "Virtual Reality," in fact, has been stuck in a sort of stasis for a while as interactive technology has caught up public expectations.

I used to darken the lights with a friend's son and play the early computer game, "Alone in the Dark," which involved wondering through a vast mansion and avoiding all sorts of perils. It was frightening - but imagine actually responding to that ghostly voice, or having to verbally answer a question correctly at the peril of "death." 

Imagine being in the middle of a zombie apocalypse - or a civil war battlefield - or immersing yourself with the fictional culture of the alien world of Avatar. Even better - imagine meeting and interacting directly with your favorite hero (we'll leave the ethical challenges of re-creating and interpreting a historical person or event for another discussion). 

It's astounding that Microsoft and Lionhead killed the Milo project, particularly when critical pieces of the necessary tech are now real and tangible.

I haven't yet seen any indication that the tech behind "Siri" is being developed for game systems - but Apple being what it is, one wonders if there's a visionary somewhere within the company working to redefine gaming as we know it.  They've done it with so much other tech, so who knows...

Wednesday, August 18, 2010

Technology, Gaming and the Age of Milo



While this blog generally ruminates about social media, I had to include this video, just released from by the people at Ted.com, a unique non-profit dedicated to "Ideas Worth Spreading."  This video features an update on game developer Peter Molyneux's "Milo," essentially a video game incorporating advanced artificial intelligence, motion and voice detection, and a series of technologies that give the user the illusion that he or she is actually interacting with the character on screen - in this case, a 10 year-old boy who has just relocated with family from London to the USA, somewhere in New England.

While details of the game are still somewhat sketchy, it's similar in general concept to "The Sims," albeit on a vastly more sophisticated level.  The user takes on the identity of an imaginary playmate of sorts, and will have the ability to direct Milo's actions, and thus change his future path as a person.  Imagine a horror scenario in which Milo responds to threats with bravery or cowardice or even recklessness, depending on how you've treated him.

I've always found this concept incredibly amazing - and once available (or if - that's still unclear), I would likely buy the Xbox game system to experience this cutting edge technology.  Milo's a product designed to work with the new "Kinect" add-on for the Xbox, which allows for the video and audio interaction.

There's a great deal of skepticism about the reality of this product - even Molyneux admits that this AI (artificial intelligence) child incorporates "smoke and mirrors" to create the illusion of interaction - but viable or not, it's the future of interactive entertainment.